Category: Game Development

Clash Royale Best Tips For Success

Right now Clash Royale is ready for all territory in order for mobile game lover to challenge other gamer all over the world. Now going back to the background, the game has microtransactions, different units, and your strategy to be used. Upgrades are basically important to your success just like any other mobile game.

They say patience is a virtue, it is very crucial to wait. It might be very tempting to response immediately to enemies attack but you need not to hurry. It might even a lot tenser in case your enemy’s unit already reaches to your tower. You may respond quickly by deploying troops to counter attack invading troops, nonetheless it’s not always the best move. A plan and full attack with great units obviously is very effective, so be patience if you have to. In case you are in the middle of a battle and you are winning, nonetheless you have to be patience about it and press on until the battle is concluded in favor to you.

It is just natural to take damage in battle. The concept of the game is to take down first the enemy tower and you will win the battle. Nonetheless, you must not forget that you have tower as well to defend and your units are now on their to your enemy’s tower. While on the other side your enemy started to pound your other towers. Well don’t worry about it. That’s also your advantage that your enemy troops are far from his King tower and it will be difficult for his troops to hit yours as fast as you can hit his. Don’t worry about getting hit, it is a part of the game, you may lose one tower but focus on the Kings tower for a sure win.

Now for the ideal backup plan, Elixir is the answer. The idea of Clash Royale is to gather resources which are effective both defense and offense. Elixir is vital for your defense and offense. If you can utilize lots of elixir, it can cause damage to enemy troops. There are many strategy use for elixir to become effective during attack, be sure you master the balance between pros and cons. Considering there are elixir that are not going to help you a lot especially if it use to some units that are immune to it. So elixir mastery is ideal, specification and piling of elixir is a must for a sure win. There should be right timing and right elixir for any attack and defense, you may try and learn them gradually. Use the elixir, learn from mistakes and remember the efficacy for future attacks.

Being familiarize with your deck card is vital and obviously the most important idea to win matches. Familiarizing the strength and weakness of each cards will determine your victory and failing during matches. You can combine ranged troops to support short range troops, be familiarize which troop are effective against other troops and understand as well which troops are best for taking out towers, high damage to air troops, land troops, tanks and other troops. You have to understand that units have their own weakness and strength, learning them from the beginning will give you more upper hand in the game.

Its very important to have unlimited amount of gems in order to be step ahead of your competition and if you plan on buying it from sources it may surely cost you arm and leg but wait dont be discourage there is always an option were you can save a lot of much that is to use some online apps such as this site cartegoogleplaygratuite.com.

Super Runabout San Francisco Edition – Bits and Blow it up

You can play as a bunch of white trash bums or the police, which adds some variety to game progression though the essential game play is the same. The game is broken down into missions where you have to get from A to B while crashing insanely through C, D, E etc sometimes picking up or destroying X, Y and Z causing total mayhem in the process. One of the more bonkers early tasks actually involves you in a madcap mission to gather the finest hot dog ingredients to remedy a catering oversight at a posh VIP party. Any damage to property and vehicles on the way gains you a damage bonus. Your car will eventually break though so there is a certain amount of thinking and avoiding things to be done. It’s all just a bit silly. We like silly.

Everything here is totally OTT. The driving is so arcade-style you can almost hear the other machines in the background and everything is exaggerated for comic effect. San Francisco’s famous stepped slopes provide the scene of some totally unfeasible jumps and the way you can collide with a bus or a streetcar and send it flying into the air is a little daft. Realism can take a running jump though; this is fun. Vehicles available range from a moped (we kid you not) through trucks and sports cars to a tank (yes it’s got guns). A certain amount of sense goes into vehicle selection, as the nippier motors are a bit fragile and better suited to collection runs while the more destructive missions require sturdier wheels. All handle quite differently, if unrealistically, are quite fun to drive and can be tweaked in the garage if you’d prefer stiffer suspension with a minimum of fuss. The map is littered with alternative routes and it’s left mostly to you to decide how to tackle your task; there’s definitely more than one way to skin a cat (or at least run it over) here.

Graphically it’s a mixed bag. There’s enough traffic to give you something to aim at or get under your feet without getting excessive or causing too much slowdown. The obligatory yet strangely nimble pedestrians are there but it’s pointless trying to squish them (yes we know you’ll try). Everything at the roadside can be interacted with – all right smashed up – apart from a few more solid things you’ll learn to avoid. Chain link fences are sturdier than you’d expect though while larger containers are begging to be smashed. All this busyness in the foreground comes at a price, alas, and scenery popup is pretty awful with whole tower blocks snapping into view. Occasionally this can affect game play as what looked like a tunnel turns out to be a wall too late to brake. That said it doesn’t happen often enough to kill the game like Dragon Ball Z Dokkan Battle. Collision detection is also a bit suspect in places with considerable clipping. There are also odd times when your car is brought up short despite colliding with nothing at all! The frame rate is acceptable though not as good as say M-SR or Sega GT. That aside everything is bright, cheery and clear with good modelling of cars and the city is accurate as can be. There really is a lot going on around you, and the illusion of a living, breathing city is good. There’s even a subway with working trains ferchrissakes.

So what of the smashing and bashing? Sadly it’s a mixed bag. You’ll find yourself stuck to buildings with no hope of just grinding your way off frustratingly often. When you hit a lamppost you’ll stick momentarily before sliding through it like on Rentaghost. It’s a shame as apart from that the feeling is quite good and the sense of mayhem is intense and gratifying. You bash things like cars around and they behave like real physical objects while other items tend to disintegrate in arcadey fashion then fade, spewing debris all over the shop. Your car also can take 70-foot drops in its stride. If you can accept these distinctly virtual world leanings in the spirit of fun that’s intended there’s little here to stop you buying this game. It doesn’t get tedious before it’s over and just driving round on a free run smashing things up is disturbingly rewarding. Beating your high score in true arcade style is always there as an option so there is some replay value. Having said that, you’ll have completed most missions in a weekend so you’d better like trying to up your score as your incentive to play on.

We doubt this game will still be being played in a year’s time but the time you take fooling around in it will be fun time. Nothing is to be taken seriously at all and it’s just total, escapist fun. The rawk music and surfer-dude guffaws might get on your nerves a bit after a while but you can turn stuff on and off. If you’re looking for a car-based smashathon you could do a lot worse but hardcore racing enthusiasts wanting to tear up the streets of San Francisco know where to go instead by now.

Alterna-Dreamcasting

A friend came over to my place the other day, took one look at my Dreamcast and asked, “What’s this?” It took my brain a full minute to comprehend that he was asking a serious question. When I told him it was the latest and greatest of the videogame systems, he just scoffed at me. I sat him down, turned on the Dreamcast and popped in a few games. He seemed impressed with some of the graphics and even liked some of the games, but overall was still rather unimpressed.

“You already have a PlayStation and a Nintendo 64. Why get this one too?” he asked.

“I just showed you. The Dreamcast is better.”

“It’s a system like any other,” he stated. “It plays videogames.”

“No,” I protested. “It’s a lot more than that.”

“Please. What else is it good for? Give me one other thing it can do beside play videogames.”

“I’ll do better than that,” I heard myself say without thinking. “I’ll give you 23 other uses!”

I had to do some quick thinking, but I managed to come up with a list of uses the Dreamcast has besides playing videogames. I thought I’d pass that list on to all of you just in case someone challenges you with the question, “What else is the Dreamcast good for?”

A place to rest your soda can
A wobbly table fixer
A place to hide your secret stash of thumbnail nudie pics you printed out after downloading them from the Internet
Another instrument of torture to use on your younger siblings
Proof that you actually did earn somewhere in the neighborhood of $200 at one point in your life
A really heavy frisbee
A cool Christmas decoration
A video surveillance system (a slight upgrade might be needed for this one)
A home vision exam kit
A good excuse to go to your room
A small red flashlight
A reason for the electric company to exist
Proof that man is evolving
A foot rest
A place to put all those cool rub-on tattoos you’re embarrassed to put anywhere else
A hammer
A fingernail/toenail filer (gotta get that CD thing spinning really fast for this)
A new and improved mousetrap
A self-contained underwater breathing apparatus
A spare shoe
Something to bury in a time capsule
A spare tire
A funky grilled cheese sandwich maker

Now a lot of people will read this list and think all these reasons are stupid. They might even go over the list with a fine-toothed comb (notice that isn’t one of the Dreamcast uses) and say that only a few of these uses are plausible. But then it will be I who scoff at them. I have tried out each and every one of the uses and the Dreamcast has proven to be quite a versatile instrument. So I highly recommend going out and picking up a Dreamcast, even if you don’t want to use it for videogames.

If any of you out there have tried the Dreamcast out for any other uses that aren’t on my list, please feel free to send them to me.

Mike Fasolo keeps one eye close to the crumb.

An Interview with SimCity Buildit Developers

Gamers are being invited into a rich world of fantasy and strategy with SimCity Buildit,  courtesy of EA Games. Boasting a range of twelve worlds and well over a hundred maps in its grimoires, SimCity Buildit should keep strategists immersed in its world for some time. The game invites a player to choose a city and use it to build the best out of it. All of the usual suspects from simulation games are present in the highly detailed environments — buildings, sims, and environment will all be cropping up in the towns and villages which players can explore, conquer, and design.

Of obvious interest to those of us who played out our fantasies with pen and paper RPGs, SimCity Buildit boasts a simultaneous gameplay mode. With 12 players each taking the role of one of the available cities to action. Although it’s not strictly real-time, it’s as close as anyone has come with a game as immersive as this. Is this the missing link that will conjoin the two similar but disparate genres of real-time and turn-based strategy?

SimCity Buildit is fully complete with the new hack system found. Basically we were just tweaking the artificial intelligence and the game balance to the end. We got a lot of good feedback from the demo that we released and from our own internal testers, and we’re quite happy with the final product we’ll release.

Simultaneous player mode. We really feel we got the feature to work in the game, and it provides a multiplayer experience we feel was somewhat lacking in other turn-based games on the market.

Primarily we designed it still as a turn-based game. So although it’s more similar to RTS, we still see it as a turn-based game that has something extra. Anything on top of the turn-based game is an extra. We have the standard turn-based crowd, and anyone we can snatch from the RTS crowd is cool. There is very fierce competition — a lot of people think that the RTS genre is pretty saturated, and maybe something like SimCity Buildit is something different to change that. It’s not an RTS game, but maybe some people who are sick of the cloning that is going on in that genre will appreciate something like this that offers more depth. We’ll have to see what happens.

There’s a few things. For example, I’d love to have made a random scenario generator. That is an important feature for hard-core players. We’d maybe like to release these as extras in the future, but not just yet. That might be looking a bit too far away. We’ll see what happens. Being honest it all comes down to how many game units have been sold. Plus, we’ve been working on this for so long, if anyone came up and asked us to do more it’d be like ‘No more!’

In terms of turn-based games, there are a few competitors that fall into the same category but the gameplay is different. Mainly I suppose there’s the add-on pack that will be out the same time. Plus, we’ll get competition from games like Cities XXL, but there is always this competition around the season.

Mainly the sheer size of the project. There’s so much customization, and although it’s very complex we’ve also added a tutorial to guide people in. We also really tried to get, in the sense of novels, this epic storyline feel. Console play would be very hard, so probably not. Even RTS games like Command and Conquer don’t translate extremely well to consoles. The mouse is not standard for those games. Also, SimCity Buildit will run in a very high resolution, which is very nice to see. On console all the little details would be lost. It’s not likely — I’m not saying no, but I’d certainly say it’s not likely.

Alien Resurrection – In Depth Review

With the possible exception of the Star Wars trilogy, no sci-fi film series seems to have as much rich potential for an easy translation as 20th Century Fox’s Alien films. Gritty sci-fi cool, a gripping storyline, gorgeously gruesome visuals and excessive gunfire should make for an equally engaging interactive experience, but capturing all (if any) of those elements in a videogame has historically proven to be as pesky a pest as, well, an alien with acid for blood. There have been a few exceptions, of course, but Alien Resurrection — like the movie that inspired it — doesn’t quite make the cut.

Everything here is straight-up first-person shooter fare – which, in the case of the PSX, hasn’t always meant a lot. Gamers are required to make their way through miles and miles of metal scaffolding and tunnels, shooting aliens, acquiring keys and backtracking all along the way. The game begins on the decks of the USM Auriga, where a cloned Ripley awakes to find the ship in the midst of an experiment gone terribly wrong. The long-term goal involves exterminating the alien plague and escaping the doomed spaceship, which is where the aforementioned backtracking comes into play. Along the way, she encounters numerous adversaries in the form of marines, sentry tanks, an Alien Queen and even the freakish human/alien hybrid seen at the film’s conclusion.

Of course, Ripley doesn’t have to go at it alone — all of the characters from the film make an appearance, and several crewmembers of the Betty, a mercenary freighter, are playable at appropriate times. Some of these, such as the android Call, have their own specialized weapons to accompany a standard complement of weaponry, which includes shotguns, pulse rifles and the rocket launcher. Gameplay certainly won’t offend, but it’s nowhere near as smooth as what gamers have come to expect from their shooters. Particularly niggling is the jerky targeting, which is handled by the Dual Shock’s right analog stick — with no run feature available, lining up a bead on a squad of marines (who don’t even move around much) can fast become an exercise in livid frustration. This, coupled with unforgiving (difficult) gameplay parameters, is sure to keep the player locked in for hours, although we don’t quite mean that in the best way.

Visually, the game is fine — with the requisite stretches of shadowy corridor, nice steam, spark and smoke effects and that nauseating bobbing animation as players make their way down the hall (although, admittedly, this can be turned off.) The levels are massive and load directly from the disc (cutting out that dreaded load time), but after a few hours of dark tunnels we found ourselves wishing they’d been pared down or spiced up just a bit. Character animations are generally lacking in polish or dynamism — even those of the aliens themselves. It’s a bad sign when the animated aliens rendered on a PlayStation fail to chill us as much as a rubber-suited actor from a film that’s nearly a quarter century old. The sound effects are actually slick and quite spooky, and judicious use of the Dual Shock’s rumble feature adds as much to the suspense as the plodding pace.

What’s most problematic is that the game’s developers for have chosen to stick so closely to the story of the film, which was generally accepted as a less than stellar fourth outing for Ripley and those dogged chestbursters. For some strange reason, game publishers insist on releasing what amounts to little more than a skeletal outline of a story, fleshed out with the actual game in between. And frankly, who wants to read/play through a movie they’ve most likely already seen? Of course, such standardized translations are a frequent occurrence in a time when “games” are churned out for every conceivable license and franchise – it’s a wonder we haven’t already seen a Starbucks game yet. Which is not to say it’s not coming.

It’s not that there’s anything significantly wrong with this game but if you are playing any game with exploits like COC, but it’s such a banal misuse of a popular franchise that its mediocrity really shines through. It’s had a long history of being held up — having once been designed as a third-person shooter — and, as is often the case with these delays, the final product isn’t on par with similar titles we’d spend our money on. We love Aliens, we love first-person shooters and we love the PlayStation — but precious little about this title, much like the movie that it’s based upon, makes us want to visit it a second time.